Search found 18 matches

by mpclardy
Wed Jun 07, 2017 8:08 am
Forum: GM's Corner / Coin du GM
Topic: Winning a fight
Replies: 2
Views: 3701

Winning a fight

So there is an obvious correlation between FG and the amount of times in a given season you fight. Is there any augmenting stat that controls how likely it is you'll win said fight? I'd assume Strength, but I've seen too many examples of the stronger player losing in my league to tell me that it mat...
by mpclardy
Thu Apr 27, 2017 6:43 pm
Forum: Suggestions
Topic: Corsi/Fenwick Stats
Replies: 3
Views: 3769

Re: Corsi/Fenwick Stats

Corsi Save % is for goalies, while Corsi For % is for skaters. Same thing applies for Fenwick For vs Save. So while a goalie is on the ice, their Corsi Save % is the amount of shot attempts that don't go in the net per total shot attempts. You're using the same stats for forwards, but applying it to...
by mpclardy
Thu Apr 27, 2017 4:00 pm
Forum: Suggestions
Topic: Corsi/Fenwick Stats
Replies: 3
Views: 3769

Corsi/Fenwick Stats

This may be a big ask, but I think it could be done, given the Play by Play section of the simulator. Could we introduce Corsi and Fenwick for both skaters and goalies? I'm not sure if this falls under the same umbrella as Giveaways and Takeaways tracker in that calculating these stats will mess wit...
by mpclardy
Thu Oct 27, 2016 8:22 am
Forum: GM's Corner / Coin du GM
Topic: Can a 3 offensive lines model work and lead to wins?
Replies: 5
Views: 5477

Re: Can a 3 offensive lines model work and lead to wins?

What if the highest DF rating on the line is 75? Followed by 70 and then 66. Another way to think about it (to go to Henry's multiple ways to win strategy) is that you don't have to have any of your forwards be defensive at all. At best, it's an augmentative stat for passing, at worst DF has zero i...
by mpclardy
Fri Oct 21, 2016 9:43 am
Forum: GM's Corner / Coin du GM
Topic: Can a 3 offensive lines model work and lead to wins?
Replies: 5
Views: 5477

Re: Can a 3 offensive lines model work and lead to wins?

Our sim league has more offensive forwards than defensive, so it's a necessity in the SHL. Some teams that have defensive players play them on the 2nd line, 3rd goes close to 0-0-5 strats.
by mpclardy
Fri Oct 14, 2016 7:24 pm
Forum: General Question / Question Général
Topic: Player Handedness
Replies: 1
Views: 1837

Player Handedness

Does handedness really have an impact on the play of a player or no? Like, does the sim discern between backhand and forehand shots?
by mpclardy
Sat Oct 08, 2016 3:53 pm
Forum: GM's Corner / Coin du GM
Topic: Positions
Replies: 14
Views: 12696

Re: Positions

The way we circumvent this in our league is to manually change a player's position to whatever the team wants them to play. No penalty.
by mpclardy
Mon Sep 19, 2016 8:53 am
Forum: GM's Corner / Coin du GM
Topic: Penalty Shot
Replies: 0
Views: 2218

Penalty Shot

So my league isn't really a fan of the penalty shot, and for a few reasons. We have an update scale and it seems that 40 PS on 40 PS (skater and goalie, respectively) is way too random, even for a defensive defender with 40 SC. My question is whether PS is the only stat that affects your ability to ...
by mpclardy
Sun Sep 18, 2016 10:01 pm
Forum: GM's Corner / Coin du GM
Topic: Captaincy Effects
Replies: 3
Views: 4839

Captaincy Effects

Does listing captains have an in-game effect? In a league where LD, EX, MO, and PO are all standard and fixed, so no real dynamic there, but am interested to know if there's any stock to the assignment.
by mpclardy
Sat Sep 17, 2016 10:48 am
Forum: GM's Corner / Coin du GM
Topic: Rivalries
Replies: 1
Views: 2778

Rivalries

What exactly is different when it comes to setting a game as a rivalry game versus a normal game? Is there a difference between R1 and R5?
by mpclardy
Fri Sep 16, 2016 4:47 pm
Forum: GM's Corner / Coin du GM
Topic: Power play struggles
Replies: 1
Views: 4311

Re: Power play struggles

It's the balance between your 3 forwards and how the 2 defenders contribute. The decision engine for scoring IIRC usually has a consistent result if one of the 3 main stats (PA-SC-SK) is 10 points above the next, then another 10 point gap between #2 and #3. So a line of 90-80-70, 80-90-70, and 80-70...
by mpclardy
Tue Sep 13, 2016 10:34 am
Forum: GM's Corner / Coin du GM
Topic: Goaltender Ratings
Replies: 2
Views: 4685

Re: Goaltender Ratings

I've been curious as to whether or not there's a decision formula for goalies like the one for skaters. Rebound Control, Hand Speed, Reaction Time, and Style Control all have a significant part in determining the effectiveness of a goalie, and if my league didn't have injuries off, endurance would b...
by mpclardy
Mon Aug 29, 2016 9:55 pm
Forum: League Advertisement / Publicité de votre Ligue
Topic: League Site Listings
Replies: 85
Views: 91552

Re: League Site Listings

Simulation Hockey League
www.originalshl.com
STHS V3 I think
Create A Player/Simulation
Season 30 so far
Would love to have more rookie for the SMJHL Draft, currently in playoffs!
by mpclardy
Mon Aug 29, 2016 9:46 pm
Forum: League Advertisement / Publicité de votre Ligue
Topic: Simulation Hockey League
Replies: 0
Views: 1380

Simulation Hockey League

Hello STHS users and hockey fans alike, I wanted to share with you a wonderful, long lasting community that is looking for more hockey fans/gamers/sports nuts to join us called the SHL. OriginalSHL.com The SHL, Simulation Hockey League, is always open to new members. If you've ever fantasized about ...
by mpclardy
Sun Jul 10, 2016 3:39 pm
Forum: League Advertisement / Publicité de votre Ligue
Topic: Simulation Hockey League
Replies: 0
Views: 1328

Simulation Hockey League

Hello STHS users and hockey fans alike, I wanted to share with you a wonderful, long lasting community that is looking for more hockey fans/gamers/sports nuts to join us called the SHL. OriginalSHL.com The SHL, Simulation Hockey League, is always open to new members. If you've ever fantasized about ...