1.5 vs 2.0

Any questions related to version 2 or version 3 should be ask here. / Toutes les questions sur la version 2 ou la version 3 devraient être demandées ici.
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LHSIadmin
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1.5 vs 2.0

Post by LHSIadmin » Sun Mar 26, 2017 8:20 pm

J'Aimerais savoir a quel point il y a une différence entre les deux, je sais que le 2.0 est plus aléatoire, mais a quel point?

le 1.5 ne compile pas les revirements je sais deja, mais il y a d'autre de différent ente les deux?

36Henry
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Re: 1.5 vs 2.0

Post by 36Henry » Mon Mar 27, 2017 5:05 am

The 1.5 is the most commonly used engine. It's basic and most people seem to like it.

The 2.0 is buggy and imo worse than the 1.5

The 2.1 is excellent and offers by far the most realistic simulation when done properly. It offers many more features to tweak the simulation and the gameplay. Simply put, it's easily the engine of choice for the advanced user who wants to have realistic simulations.
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LHSIadmin
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Re: 1.5 vs 2.0

Post by LHSIadmin » Mon Mar 27, 2017 10:15 pm

but most of the ratings are done for 2.0/1.5, ratings for 2.1 are hard to adjust, or hard to find as a matter of fact !

36Henry
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Re: 1.5 vs 2.0

Post by 36Henry » Tue Mar 28, 2017 3:08 am

So true. I've provided some more insights to you in a pm, but you're absolutely right. The overwhelming majority of available ratings are for the other engines.
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ynohtna
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Re: 1.5 vs 2.0

Post by ynohtna » Thu Jun 15, 2017 9:38 am

Even if the scoring is high on 2.1, at least 2.1 gives the feeling you are able to play the game! I despise ratings that seem to allow autoline teams to be successful just because they have a collection of good players. Sure you can have some success but I want to be able to reward GMs that are actually trying to play.
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36Henry
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Re: 1.5 vs 2.0

Post by 36Henry » Thu Jun 15, 2017 1:25 pm

ynohtna wrote:
Thu Jun 15, 2017 9:38 am
Even if the scoring is high on 2.1 ...
With ratings designed for 2.1 scoring is not high.
ynohtna wrote:
Thu Jun 15, 2017 9:38 am
... 2.1 gives the feeling you are able to play the game! I despise ratings that seem to allow autoline teams to be successful just because they have a collection of good players. Sure you can have some success but I want to be able to reward GMs that are actually trying to play.
This I agree with 100%.
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