Ratings

Any questions related to version 1 should be ask here. / Toutes les questions sur la version 1 devraient être demandées ici.
4cass11
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Ratings

Post by 4cass11 »

It might be a little bit early but I saw on the screen shots player's rating. It is possible to know what are there meaning and what are going to be there effects on the simulator?
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Il est peut-être tôt pour ce genre de question mais j'ai vu sur les photos d'écran les attributs des joueurs et je me demandais quel sont leurs significations et leur effets sur le simulateur?

merci
SimonT
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Post by SimonT »

Players

PO=Position
CK=Checking
FG=Fight
DI=Discipline
SK=Skating
ST=Strength
DU=Durability
PH=Puck Handling
FO=Face Offs
PA=Passing
SC=Scoring
DF=Defense
EX=Experience
LD=Leadership
MO=Morale
PO=Potential
OV=Overall

Goalies

SZ=Size
AG=Agility
RB=Rebound Direction
SC=Style Control
HS=Hand Speed
RT=Reaction Time
-SimonT
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laving
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Post by laving »

So there ain't gonna be an endurance attribute?
SimonT
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Post by SimonT »

No. It's not something important in my view.
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Bret
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Post by Bret »

endurance or durability !! that similar in simulator ! we dont need this attribute
Vince911
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Post by Vince911 »

Des côtes plus précises qui apporteront aux DG's un plus grand contrôle sur leur joueur et leur équipe.

Déjà une grande amilioration lorsqu'on regarde les "rates" originals des gardiens, lâche pas Simon.
Bret
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Post by Bret »

exact ! et surtout des attributs de style face-off pour les joueurs cest toujours pratique !! fini le hasarda 100 % !
laving
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Post by laving »

In the FHLSim, i think it is 2 different things. 2 important different things.

But I may be wrong.. :)
Bret
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Post by Bret »

in FHL ENDURANCE isn'T very important !! try to build a player et you will see ! this is the attribute with the less effect on the payers !
SimonT
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Post by SimonT »

laving wrote:In the FHLSim, i think it is 2 different things. 2 important different things.

But I may be wrong.. :)
You are indeed wrong. I cannot says why because I have a NDA with FHLSim (I'm use to be developer for them for 8 months).
-SimonT
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laving
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Post by laving »

SimonT wrote:
laving wrote:In the FHLSim, i think it is 2 different things. 2 important different things.

But I may be wrong.. :)
You are indeed wrong. I cannot says why because I have a NDA with FHLSim (I'm use to be developer for them for 8 months).
Yeah I read that you did that. But I have also read that the EN is important in the simulator. The article I've read told me that good players with low EN don't play well in the first line, for an example. He gets too fatigued. Once again, maybe I'm wrong... But it has happened to me a lot of times. Good players with low EN ... You know what I'm trying to say... ((=

But you probably know more than I do about the simulators... ((=
Keep up the good work!
SimonT
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Post by SimonT »

Did that information came from a FHL Developer or a user who did a lot of test?
-SimonT
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laving
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Post by laving »

I don't think it came from a developer. (Maybe it did, but I just don't think so). I think he had tested it hard for years...

(=
Simon Beaudoin
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Post by Simon Beaudoin »

Hoho c'est plus de changements que je pensais dans les ratings... j'espère qu'il y a plus que 2 producteurs de cotes qui vont switcher vers le STHS afin de donner plus de choix aux ligues!
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LNHW-Hugues
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Post by LNHW-Hugues »

Si on me donne une idée de quelle stats de la LNH entre dans le calcul de chaque cote, je me ferai un plaisir de les faire ces cotes là, comme je le fais sur fhl depuis 8 ans...
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