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Game misconducts in output

Posted: Sat Feb 20, 2021 10:22 pm
by Owen
Salut Simon,

Would you please add to the transaction and league log outputs for when a player receives a game misconduct? Similar to how it outputs whenever a player records a hat trick.

Re: Game misconducts in output

Posted: Sun Feb 21, 2021 9:50 am
by SimonT
What is the benefit of this change?

Re: Game misconducts in output

Posted: Mon May 31, 2021 4:07 pm
by Owen
It's an important game note. Honestly it's more important than an output about someone scoring a hat trick. For any league who enforces the NHL rules about a player being suspended after so many game misconducts, it would be way easier to track if that note is included in the transaction output.

For me, personally, that would alert me to look about why a player was ejected. If a player is ejected for headbutting or abuse of officials (which happens far too often in the sim), there absolutely needs to be further discipline than just a game misconduct.

Re: Game misconducts in output

Posted: Fri Jun 04, 2021 8:05 pm
by SimonT
The HatTrick information in the transaction log is very easy for me to create because it's create postgame. The Game Misconduct is much harder because same penalty can be major only or major game misconduct.

Re: Game misconducts in output

Posted: Mon Jun 07, 2021 1:34 pm
by JimToupet
In a game misconduct the player is ejected of the game and got 10 minutes of penalty. The ejection should made it easier to track.

Re: Game misconducts in output

Posted: Thu Jun 17, 2021 11:42 pm
by Owen
JimToupet wrote: Mon Jun 07, 2021 1:34 pm In a game misconduct the player is ejected of the game and got 10 minutes of penalty. The ejection should made it easier to track.
This and also it says when a player receives a game misconduct in the game notes within the box score. I think if it can output to the game notes exactly how hat tricks and suspensions do, the same output can be sent to the transaction log with some minor tweaks.

Re: Game misconducts in output

Posted: Sun Jul 04, 2021 10:59 am
by SimonT
Hi.

This has been done for next version. It'll be release when someone help me on this : http://sths.simont.info/Forum/viewtopic ... 24&t=14804

Re: Game misconducts in output

Posted: Tue Aug 31, 2021 9:10 am
by ESHL.ca
Je commence mes simulations de test, sa va venir bientôt le retour de mon coté

Re: Game misconducts in output

Posted: Sat Sep 04, 2021 1:56 am
by AnnaMia
In the event of a misconduct, the player is ejected for some time as punishment/penalty.

Re: Game misconducts in output

Posted: Sat Sep 04, 2021 1:38 pm
by SimonT
AnnaMia wrote: Sat Sep 04, 2021 1:56 am In the event of a misconduct, the player is ejected for some time as punishment/penalty.
For the rest of the game.

Re: Game misconducts in output

Posted: Sat Sep 25, 2021 9:01 pm
by Owen
Merci, Simon!