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Ratings

Posted: Tue Feb 28, 2006 11:17 am
by 4cass11
It might be a little bit early but I saw on the screen shots player's rating. It is possible to know what are there meaning and what are going to be there effects on the simulator?
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Il est peut-être tôt pour ce genre de question mais j'ai vu sur les photos d'écran les attributs des joueurs et je me demandais quel sont leurs significations et leur effets sur le simulateur?

merci

Posted: Tue Feb 28, 2006 8:50 pm
by SimonT
Players

PO=Position
CK=Checking
FG=Fight
DI=Discipline
SK=Skating
ST=Strength
DU=Durability
PH=Puck Handling
FO=Face Offs
PA=Passing
SC=Scoring
DF=Defense
EX=Experience
LD=Leadership
MO=Morale
PO=Potential
OV=Overall

Goalies

SZ=Size
AG=Agility
RB=Rebound Direction
SC=Style Control
HS=Hand Speed
RT=Reaction Time

Posted: Wed Mar 01, 2006 6:20 am
by laving
So there ain't gonna be an endurance attribute?

Posted: Wed Mar 01, 2006 1:45 pm
by SimonT
No. It's not something important in my view.

Posted: Wed Mar 01, 2006 4:12 pm
by Bret
endurance or durability !! that similar in simulator ! we dont need this attribute

Posted: Wed Mar 01, 2006 4:54 pm
by Vince911
Des côtes plus précises qui apporteront aux DG's un plus grand contrôle sur leur joueur et leur équipe.

Déjà une grande amilioration lorsqu'on regarde les "rates" originals des gardiens, lâche pas Simon.

Posted: Wed Mar 01, 2006 6:33 pm
by Bret
exact ! et surtout des attributs de style face-off pour les joueurs cest toujours pratique !! fini le hasarda 100 % !

Posted: Thu Mar 02, 2006 11:08 am
by laving
In the FHLSim, i think it is 2 different things. 2 important different things.

But I may be wrong.. :)

Posted: Thu Mar 02, 2006 11:13 am
by Bret
in FHL ENDURANCE isn'T very important !! try to build a player et you will see ! this is the attribute with the less effect on the payers !

Posted: Thu Mar 02, 2006 12:25 pm
by SimonT
laving wrote:In the FHLSim, i think it is 2 different things. 2 important different things.

But I may be wrong.. :)
You are indeed wrong. I cannot says why because I have a NDA with FHLSim (I'm use to be developer for them for 8 months).

Posted: Fri Mar 03, 2006 10:44 am
by laving
SimonT wrote:
laving wrote:In the FHLSim, i think it is 2 different things. 2 important different things.

But I may be wrong.. :)
You are indeed wrong. I cannot says why because I have a NDA with FHLSim (I'm use to be developer for them for 8 months).
Yeah I read that you did that. But I have also read that the EN is important in the simulator. The article I've read told me that good players with low EN don't play well in the first line, for an example. He gets too fatigued. Once again, maybe I'm wrong... But it has happened to me a lot of times. Good players with low EN ... You know what I'm trying to say... ((=

But you probably know more than I do about the simulators... ((=
Keep up the good work!

Posted: Fri Mar 03, 2006 3:47 pm
by SimonT
Did that information came from a FHL Developer or a user who did a lot of test?

Posted: Sun Mar 05, 2006 5:32 am
by laving
I don't think it came from a developer. (Maybe it did, but I just don't think so). I think he had tested it hard for years...

(=

Posted: Tue Mar 07, 2006 6:41 pm
by Simon Beaudoin
Hoho c'est plus de changements que je pensais dans les ratings... j'espère qu'il y a plus que 2 producteurs de cotes qui vont switcher vers le STHS afin de donner plus de choix aux ligues!

Posted: Wed Mar 08, 2006 12:51 am
by LNHW-Hugues
Si on me donne une idée de quelle stats de la LNH entre dans le calcul de chaque cote, je me ferai un plaisir de les faire ces cotes là, comme je le fais sur fhl depuis 8 ans...