Corsi/Fenwick Stats
Posted: Thu Apr 27, 2017 4:00 pm
This may be a big ask, but I think it could be done, given the Play by Play section of the simulator. Could we introduce Corsi and Fenwick for both skaters and goalies? I'm not sure if this falls under the same umbrella as Giveaways and Takeaways tracker in that calculating these stats will mess with sim as a whole, but it would be cool to see possession stats other than +/- in the sim. There is a basic formula for each of these 4 statistics (Corsi For %, Fenwick For %, Corsi Save %, and Fenwick Save %):
CF% = 100% * (Shots On Goal For + Missed Shots For + Blocked Shots For)/(Shots On Goal For + Missed Shots For + Blocked Shots For + Shots On Goal Against + Missed Shots Against + Blocked Shots Against)
FF% = 100% * (Shots On Goal For + Missed Shots For)/(Shots On Goal For + Missed Shots For + Shots On Goal Against + Missed Shots Against)
CSV% = 100% * (Shots On Goal Against + Missed Shots Against + Blocked Shots Against - Goals Against)/(Shots On Goal Against + Missed Shots Against + Blocked Shots Against)
FSV% = 100% * (Shots On Goal Against + Missed Shots Against - Goals Against)/(Shots On Goal Against + Missed Shots Against)
The problem comes where these stats only look at even strength (5v5, no 4v4 or 3v3) to make these calculations. In my hand-made calculations, that means sifting out every time there are penalties and identifying 5 key events in the simulation. 3 of them (Shots stopped by a goaltender, goals, and goals that go for review) relate to the Shots On Goal category, and based on who takes the shot, the shot on goal goes for or against players. 2 events (shot misses the net and shot hit the post) go in the missed shots column, with the person taking the shot dictating for/against. Finally, shot blocked manages the blocked shot category.
If this could be done, that would be fantastic. If not, I completely understand. I think this sort of advanced statistic would help improve the experience of simmers and leagues everywhere.
CF% = 100% * (Shots On Goal For + Missed Shots For + Blocked Shots For)/(Shots On Goal For + Missed Shots For + Blocked Shots For + Shots On Goal Against + Missed Shots Against + Blocked Shots Against)
FF% = 100% * (Shots On Goal For + Missed Shots For)/(Shots On Goal For + Missed Shots For + Shots On Goal Against + Missed Shots Against)
CSV% = 100% * (Shots On Goal Against + Missed Shots Against + Blocked Shots Against - Goals Against)/(Shots On Goal Against + Missed Shots Against + Blocked Shots Against)
FSV% = 100% * (Shots On Goal Against + Missed Shots Against - Goals Against)/(Shots On Goal Against + Missed Shots Against)
The problem comes where these stats only look at even strength (5v5, no 4v4 or 3v3) to make these calculations. In my hand-made calculations, that means sifting out every time there are penalties and identifying 5 key events in the simulation. 3 of them (Shots stopped by a goaltender, goals, and goals that go for review) relate to the Shots On Goal category, and based on who takes the shot, the shot on goal goes for or against players. 2 events (shot misses the net and shot hit the post) go in the missed shots column, with the person taking the shot dictating for/against. Finally, shot blocked manages the blocked shot category.
If this could be done, that would be fantastic. If not, I completely understand. I think this sort of advanced statistic would help improve the experience of simmers and leagues everywhere.