Some observations on COND, EN & Fatigue... please advice
Posted: Sat Sep 23, 2017 6:51 am
Dear STHS community,
I've been here for few years but never posted. I made a couple of experiments lately to address my roster poor COND and so far it works. I found interesting to share my observations with you. I did my lines by regrouping players with same bracket of EN on the same line. Then, for each line I calculated the EN average of the 3 players. For instance 1rst line average is 88EN, 2nd 82EN, 3rd 78EN & 4th 75EN. Knowing the sum of 4 lines EN average is 323EN I made a distribution on 100 to define each line wanted time %. For example, 88/323*100 = 27% so now I have my 1rst line time % at 27% rather than 40% as suggested by the auto line function. For other lines 2 to 4 I obtained 25-24-23 respectively. Since I balanced my time % based on EN I noticed my players maintain their 100COND all the time (even when 2 games in 2 nights). Sometimes the real % varies from +/-2% from the wanted % but the proportion is always maintained between lines. With the same principal applied to my defense I got 36-34-30-0. Note that I set the time % of my 4rth pair to 0% as I found it easier to control the TOI of a defense player when he only shows up on 1 pair. Do you think having a line time % set to 0, like my 4rth pair, could ruin the MO of those line’s players? It also makes me wonder why the author has created a 4rth pair at 5vs5 since it is not the way conventional hockey is played and coached…
All that being said I still have a concern with my goalie COND. I know for sure my Commish increased the Goalie fatigue this season to compel GM’s with goalie rotation. However, I don’t know the exact numbers into the Fatigue for 100 Endurance tab since the change. From what I understand a skater with low EN having too much TOI will accumulate fatigue and consequently its rating will reduce from shift to shift until he’s out by exhaustion. Pure guessing here but having a skater at 96COND will have all its decision stats drop by 4% at the beginning of the game and so on. Is the same principal applies to starting goalie with damaged COND? In other words, is the fatigue affecting the rating a live thing during a game or it’s only deducted post game from the Fatigue for 100 Endurance formula? I’m asking because sometime I’m wondering if I should go with my backup goaltender 78OV 100COND or my prime goaltender 82OV 96COND. Perhaps my prime goalie is as good as a 78OV when affected by a 96COND and I’m risking losing him by exhaustion. Please advice on goalie fatigue.
Thanks
I've been here for few years but never posted. I made a couple of experiments lately to address my roster poor COND and so far it works. I found interesting to share my observations with you. I did my lines by regrouping players with same bracket of EN on the same line. Then, for each line I calculated the EN average of the 3 players. For instance 1rst line average is 88EN, 2nd 82EN, 3rd 78EN & 4th 75EN. Knowing the sum of 4 lines EN average is 323EN I made a distribution on 100 to define each line wanted time %. For example, 88/323*100 = 27% so now I have my 1rst line time % at 27% rather than 40% as suggested by the auto line function. For other lines 2 to 4 I obtained 25-24-23 respectively. Since I balanced my time % based on EN I noticed my players maintain their 100COND all the time (even when 2 games in 2 nights). Sometimes the real % varies from +/-2% from the wanted % but the proportion is always maintained between lines. With the same principal applied to my defense I got 36-34-30-0. Note that I set the time % of my 4rth pair to 0% as I found it easier to control the TOI of a defense player when he only shows up on 1 pair. Do you think having a line time % set to 0, like my 4rth pair, could ruin the MO of those line’s players? It also makes me wonder why the author has created a 4rth pair at 5vs5 since it is not the way conventional hockey is played and coached…
All that being said I still have a concern with my goalie COND. I know for sure my Commish increased the Goalie fatigue this season to compel GM’s with goalie rotation. However, I don’t know the exact numbers into the Fatigue for 100 Endurance tab since the change. From what I understand a skater with low EN having too much TOI will accumulate fatigue and consequently its rating will reduce from shift to shift until he’s out by exhaustion. Pure guessing here but having a skater at 96COND will have all its decision stats drop by 4% at the beginning of the game and so on. Is the same principal applies to starting goalie with damaged COND? In other words, is the fatigue affecting the rating a live thing during a game or it’s only deducted post game from the Fatigue for 100 Endurance formula? I’m asking because sometime I’m wondering if I should go with my backup goaltender 78OV 100COND or my prime goaltender 82OV 96COND. Perhaps my prime goalie is as good as a 78OV when affected by a 96COND and I’m risking losing him by exhaustion. Please advice on goalie fatigue.
Thanks