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Revenues

Posted: Sun Feb 18, 2024 1:01 pm
by JJOli
Basically every team loses money from the get go. The ones that seem to make money are about $25mil below the Cap ($75mil). My team runs at +95% capacity and is around $73mil in the salary cap gauge.

Farm roster is an expense and doesn't generate any revenue, can that be changed?

Is there a happy medium out there/tricks? I see that lowering salary has a direct affect but is there a better way?

The solution for is to waive players?

Thanks for the replies.

Re: Revenues

Posted: Sun Feb 18, 2024 4:32 pm
by SimonT
Hi.

You should boost all your team ticket price by a couple of dollars each.

Re: Revenues

Posted: Sun Feb 18, 2024 8:45 pm
by Marc the Habs Fan
Ticket sales can be activated for your farm too.

Re: Revenues

Posted: Mon Feb 19, 2024 5:24 pm
by JJOli
My ticket prices are $5-$8 below the standard because it ups the attendance. I have noticed that the higher the prices are the attendance drops but I take another look.

Thank you Simon.


Marc, I’ll ask the Commish about that.

Thank you

Re: Revenues

Posted: Wed Feb 28, 2024 7:52 am
by Lenarzel
We had the same problem, basically we decided to up the ''minimum'' ticket prices all around the league by a couple bucks.

I put the prices at the top for my team, I make 5M$ per home game but I have an attendance of 50%....

But it's still paying way more than if I put them lower and had 95%.

I haven't seen any impact on the team's performance yet.

I read on another thread that it's mostly because the average ticket prices for the teams are too low around the league.

Try getting them up or asking the commish to put the minimum higher.