Page 1 of 1

3.4.1 - Fatigue doesn't count as Injuries

Posted: Sun Mar 03, 2024 12:23 am
by laving
What exactly does the option "Fatigue doesn't count as Injuries" do?

I thought it meant that players that get below 95% in condition only because of "exhaustion"/playing time wouldn't be treated as injured. But even if that option is checked, players get injured from exhaustion.

Re: 3.4.1 - Fatigue doesn't count as Injuries

Posted: Sun Mar 03, 2024 2:08 am
by ynohtna
00ooo I would like this so that players can be fatigued to oblivion and still forced to play

Re: 3.4.1 - Fatigue doesn't count as Injuries

Posted: Sun Mar 03, 2024 1:53 pm
by laving
ynohtna wrote: Sun Mar 03, 2024 2:08 am 00ooo I would like this so that players can be fatigued to oblivion and still forced to play
I thought this option did this.

What does the option do?

Re: 3.4.1 - Fatigue doesn't count as Injuries

Posted: Sun Mar 03, 2024 1:54 pm
by laving
Like, honestly. I have already told my GMs that this is how my new league will run. Apparently I lied to my GMs. :P

Re: 3.4.1 - Fatigue doesn't count as Injuries

Posted: Sun Mar 03, 2024 2:06 pm
by SimonT
In the STHS stat, you have a stat call '# of injury' who count the number of times in a season a player was injure. This stat is useful for people who create rating to see the durability of a player. A long time ago, someone told me some players were injury 10-20 times in a season but all their injury was due to fatigue, not a real injury. So, I have added this option so than '# of injury' stats wouldn't increase if players were injury because of fatigue only.

Re: 3.4.1 - Fatigue doesn't count as Injuries

Posted: Sun Mar 03, 2024 4:31 pm
by laving
SimonT wrote: Sun Mar 03, 2024 2:06 pm In the STHS stat, you have a stat call '# of injury' who count the number of times in a season a player was injure. This stat is useful for people who create rating to see the durability of a player. A long time ago, someone told me some players were injury 10-20 times in a season but all their injury was due to fatigue, not a real injury. So, I have added this option so than '# of injury' stats wouldn't increase if players were injury because of fatigue only.
Ahh. That explains it. I totally got fooled by this option.

I bet it have been suggested before. Doesn't hurt to mentioned it again. I would really like the option to play a player even if he's at 70% in condition, as long as it's not an actual injury. Like, let the player have much reduced attributes, but let the GMs have to option to play him. :)

And I bet I'm not alone wanting this. :)