Adapting rules for no "hard" OV?
Posted: Sun May 25, 2008 6:54 am
My league is in the process of making the switch from FHL to STHS, but we're running into a few dilemas with some of our rules that were OV based. Since STHS has no "hard" OV (as the OV changes with the adjustments of sliders) we've been trying to figure out what to do. So I wanted to see if any other commishes encountered the same problem, and what (if any) your remedy was.
1. Prospects/players making their first appearance in the roster package had their initial salary based on their OV.
2. Our entire RFA compensation chart is based on the OV of the player signed away (too many problems based on salary)
3. Our player dropping restrictions were based on OV. You can't drop a player rated X or higher.
There are a few more, but those are the most important that we need to re-work. I'd really like to hear what you guys do for rules like these in your league, since basing things on OV is pretty much useless. Thanks for any input!
1. Prospects/players making their first appearance in the roster package had their initial salary based on their OV.
2. Our entire RFA compensation chart is based on the OV of the player signed away (too many problems based on salary)
3. Our player dropping restrictions were based on OV. You can't drop a player rated X or higher.
There are a few more, but those are the most important that we need to re-work. I'd really like to hear what you guys do for rules like these in your league, since basing things on OV is pretty much useless. Thanks for any input!