Exact. I'll become an option in Version 2.0Icepilot wrote:I believe the sim automatically pulls the goaltender when a team is down 1 goal and there is 1 minute left in the game.
Pros & Cons? (STHS Vs. FHL)
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Re: Pros & Cons? (STHS Vs. FHL)
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Re: Pros & Cons? (STHS Vs. FHL)
Thanks again for your replies, I really appreciate it! I've been messing around with it a lot more and seem to be getting the hang of it. Here is another question (if you don't mind) of something I'm not sure I understand, from the manual this is what it says about the Fatigue option...
Thanks.....
I don't think I am understanding this correctly, because I've looked through a lot of ratings packages and there is not one singles player with 100 durability. And also in the sim it lists the option as "Fatigue For 100 Durability".Fatigue - Option on fatigue during the matches.
Note : The setting you choose here are apply for players and goalies that have 100 in durability.
Thanks.....
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Re: Pros & Cons? (STHS Vs. FHL)
"Durability" is the same thing as "Condition" in FHL.
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Re: Pros & Cons? (STHS Vs. FHL)
False.. Condition is the False in FHL that STHS.M.R.L.84 wrote:"Durability" is the same thing as "Condition" in FHL.
This option was build in the later version so player with less durability get fatigue faster. A player with 100 durability can play more without losing condition that a player with 50 of durability.
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Re: Pros & Cons? (STHS Vs. FHL)
Oops... I didn't read his question well... I'm Sorry
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Re: Pros & Cons? (STHS Vs. FHL)
So is that why goalies are dropping in CD faster? I've noticed that a couple versions ago, that even though I have the shots fatigue set at 32, goalies can face 28 shots and still a lose a CD point ....SimonT wrote:False.. Condition is the False in FHL that STHS.M.R.L.84 wrote:"Durability" is the same thing as "Condition" in FHL.
This option was build in the later version so player with less durability get fatigue faster. A player with 100 durability can play more without losing condition that a player with 50 of durability.
And one of the best things about STHS is the records...
http://www.glidingeagle.com/geha/year7/ ... cords.html
http://www.glidingeagle.com/geha/year7/ ... cords.html
Trying to do anything similiar in FHL is near impossible, but STHS provides it easily. I'm into my seventh season with STHS, and its been very very easy when compared to my last FHL league, no more having to worry about tedious crashes that erases a lot of work or you lose sims. I've simmed over two thousand games now in my league, and have only lost games twice. And one of my favourite features is the fact you can custom make your own schedule - it takes a little bit of patience but the results are well worth it - I can easily do an entire season (FA, Playoffs, everything) in about 45 days...
Re: Pros & Cons? (STHS Vs. FHL)
But like I was saying earlier, I have yet to see a player with 100 Durability. So the feature is for all players then?SimonT wrote:This option was build in the later version so player with less durability get fatigue faster. A player with 100 durability can play more without losing condition that a player with 50 of durability.
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Re: Pros & Cons? (STHS Vs. FHL)
If a player does not have 100 DU, the options you enter are calculate for is %.Kramden23 wrote:But like I was saying earlier, I have yet to see a player with 100 Durability. So the feature is for all players then?SimonT wrote:This option was build in the later version so player with less durability get fatigue faster. A player with 100 durability can play more without losing condition that a player with 50 of durability.
For example, if the option is to set to loss an condition of 1 after 20 minutes of play time for a player, a player with 50 DU would lost 1 in condition avec 10 minutes of play time (50/100*20). A player with 60 DU would lost 1 in condition after 12 play time (60/100*20)
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Re: Pros & Cons? (STHS Vs. FHL)
So basically what you're saying is that feature is BASED on 100 DU, but does not apply ONLY to players with 100 DU, since there are none. Would that be a correct statement?SimonT wrote:If a player does not have 100 DU, the options you enter are calculate for is %.Kramden23 wrote:But like I was saying earlier, I have yet to see a player with 100 Durability. So the feature is for all players then?SimonT wrote:This option was build in the later version so player with less durability get fatigue faster. A player with 100 durability can play more without losing condition that a player with 50 of durability.
For example, if the option is to set to loss an condition of 1 after 20 minutes of play time for a player, a player with 50 DU would lost 1 in condition avec 10 minutes of play time (50/100*20). A player with 60 DU would lost 1 in condition after 12 play time (60/100*20)
Is there a way to see a players condition (like CD in FHL), or will their DU change according to that?
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Re: Pros & Cons? (STHS Vs. FHL)
I don't understand the last question.
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Re: Pros & Cons? (STHS Vs. FHL)
I guess basically, how do you know whyen a player is tired, or when your goalie needs a day off?SimonT wrote:I don't understand the last question.
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Re: Pros & Cons? (STHS Vs. FHL)
Look at the player roster and look under the CON column.
If it says anything less than 100 then that player is tired.
And the next column (IJ) indicates how long a player is injured for.
If it says anything less than 100 then that player is tired.
And the next column (IJ) indicates how long a player is injured for.
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Re: Pros & Cons? (STHS Vs. FHL)
In regards to your statement above, does that formula work the same for forwards and defensemen? Is DU the only stat that affects a player's likeliness to get injured or do other stats affect that as well? I'm also assuming there's a random component to injuries?SimonT wrote:If a player does not have 100 DU, the options you enter are calculate for is %.
For example, if the option is to set to loss an condition of 1 after 20 minutes of play time for a player, a player with 50 DU would lost 1 in condition avec 10 minutes of play time (50/100*20). A player with 60 DU would lost 1 in condition after 12 play time (60/100*20)
Does anything else such as Hits Taken affect a player's condition/fatigue during a game?
Thanks!
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Re: Pros & Cons? (STHS Vs. FHL)
I am not in front of the sim right now but i do believe Forwards, Goaltenders all have options in the sim to determine hop fast they get tired. Not too sure about D-Man but when i get home i'll check the options.
It's based on minutes played as well as what the players has as a DU. The lower the DU the faster they will get tired. And i believe hits taken do affect the players DU, But Simon will be able to shed light on that more.
It's based on minutes played as well as what the players has as a DU. The lower the DU the faster they will get tired. And i believe hits taken do affect the players DU, But Simon will be able to shed light on that more.
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Re: Pros & Cons? (STHS Vs. FHL)
Their an option for defense also. Please read the manual.
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