Exaustion injury / Suggestion

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QSHL
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Re: Exaustion injury / Suggestion

Post by QSHL »

I like the idea of the new enforced decrease...

And I know it's probably very complicated to fix or to create, but I also support the idea of not having guys "injured" because of exhaution.

(btw, Hiller is not exhausted. He has a concussion and Anaheim doesn't want to say it so they don't have to send him through the NHL concussion recovery tests).

Isn't possible for you to have guys be able to play up until they are, say, injured with a real injury. But couldn't come back as active players until they reach 95 CD?

So, not only would their overall talent decrease, but their % of chances of being injured would dramatically increase as well.

100 CD = 100% talent and 100% of durability
95 CD = 95% talent and 95% of durability
etc
right up until, say, a point you'd reach that would read like this :
"85" CD = able to play at 1% of talent and 1% of durability

"85" could be 90 or something else.
Kitsune
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Re: Exaustion injury / Suggestion

Post by Kitsune »

See... something needs to be done about injuries and realism. I had a player go down to 66CD with a bruised right leg... and another player go down to 88cd with a broken right leg.
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Re: Exaustion injury / Suggestion

Post by Webal »

et puis Simon, crois tu que ce serait possible de descendre l'EXHAUSTION à 90 ?

ou on pourrait avoir une case dans le simulateur ou entrer le chiffre que l'ont veut entre 90 et 95 exemple !

-----------------------------

Do you think it will be possible to have the EXHAUSTION down to 90 ?

we could have something in the simulator that we could fill between 90 and 95exemple !
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Re: Exaustion injury / Suggestion

Post by SimonT »

I don't think. I really don't see any benefit. What I see for me a lot of work…
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Re: Exaustion injury / Suggestion

Post by Webal »

ok !
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Re: Exaustion injury / Suggestion

Post by PNHL »

Domage... Je crois que c'est quelque chose que plusieurs aurait apprécié
QSHL
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Re: Exaustion injury / Suggestion

Post by QSHL »

Since it's on-subject, I'd like to send these two questions that are not really related to the original post, but related to a suggestion towards injury.


1 - I've had a guy out with a broken nose for 3 months, and another one with a fractured foot out for 2 weeks.

I know your injuries are totally random (a high stick injures a guy for a bruised foot -- I've seen that), but could you at least make them relevant to their lenght?

Say, from 94CD to 75CD, you get all the bruises and minor stuff like that.
74CD to 50CD, you get the broken foot, seperated shoulders, etc.
49CD and lower the big stuff, like concussions.

My newest GM, who's brand new to simulated hockey and STHS, just got his star player out for 2 months with a broken nose and to him, he really doesn't understand/like his first few days with the league just because of that. "you said it was trying to be as real as possible, but now he's out two months with a broken nose. It's stupid".


2 - This is more like a question than a suggestion, and if the answer is no, then it would become a suggestion.
Once a player's condition gets below X CD, his salary is removed from the payroll/cap calculation.
When does he get back on : Once he gets back to 95CD and able to play?

If so, then it's fine.
If not, then it probably means he gets back on the salary cap once he crosses back the X number, which makes no sense.


When Markov went out with an injury early last year and was put on LTIR, his salary was gone right up until the day he'd come back, if he came back (which he did not). Not once he'd cross, say, 70CD.
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Re: Exaustion injury / Suggestion

Post by SimonT »

2 : The option already exist.
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Re: Exaustion injury / Suggestion

Post by QSHL »

Remove when under condition : "70".

Now where do I make sure the salary won't be counted again until he reaches 95?
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Re: Exaustion injury / Suggestion

Post by SimonT »

It's a combinaison of 2 option :
You have to manually exclude a players from Payroll from Edit Players.
Then select the "Remove Exclude From Payroll at 95 of Condition" option to have remove once he reach 95.
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Re: Exaustion injury / Suggestion

Post by ynohtna »

SimonT wrote:It's a combinaison of 2 option :
You have to manually exclude a players from Payroll from Edit Players.
Then select the "Remove Exclude From Payroll at 95 of Condition" option to have remove once he reach 95.
I was searching about this topic and found this very intresting. The increased level of performance decrease, has it been implemented? http://simont.info/sths/Forum/viewtopic ... =15#p34411

I was worried about that manual part. Can that flag to exclude a player on payroll be set automatically when a player reaches a certain CD? I run the league on a schedule with commandline and I don't have time to check each time to see who's injured and should be taken off the payroll.

I like that the Payroll option Remove when condition under XX, but really it should be remove until the player is back in playable form because in reality, the guy is on IR until he plays. It would be more complete if the flag on the player can be set automatically at certain CD AND if users are using the Remove the exclude from payroll at 95 option (since you have that option there)
Last edited by ynohtna on Tue Aug 16, 2011 6:04 pm, edited 1 time in total.
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Re: Exaustion injury / Suggestion

Post by SimonT »

Your link is not working so I'm not sure to understand your question.
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Re: Exaustion injury / Suggestion

Post by ynohtna »

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Re: Exaustion injury / Suggestion

Post by SimonT »

Regarding this : http://simont.info/sths/Forum/viewtopic ... =15#p34411 , yes, version 2.1 of the simulation engine work like mention. There is no option to opt-out of this.

Regarding your second option, you are taking about Payroll? If yes, use the "Remove When Condition Under" Payroll Option.

If you want specific players out of payroll, you must manually check the “Exclude from Payroll” on a player in the Edit Players windows. If the “Remove Exclude from Payroll at 95 of Condition” player’s option is select, that check will automatically remove once the players reach 95 of condition.
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Re: Exaustion injury / Suggestion

Post by ynohtna »

SimonT wrote:Regarding your second option, you are taking about Payroll? If yes, use the "Remove When Condition Under" Payroll Option.

If you want specific players out of payroll, you must manually check the “Exclude from Payroll” on a player in the Edit Players windows. If the “Remove Exclude from Payroll at 95 of Condition” player’s option is select, that check will automatically remove once the players reach 95 of condition.
What I'm hoping for is the section in bold in the above quote to be done automatically when a player's CD crosses the "Remove When Condition Under" Payroll Option.

STHS has a great commandline running ability but just a couple things needed to make this mode that much more complete.
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